A site that talks about video games and anime, as well as some random stuff. Posts about anime will be up about 2-3 days after the first subs show up. Video game and random posts are at random times.
Walking to school one day, Junichi notices a girl with a different uniform get out of a limo and walk towards his school. Some time later, Masayoshi asks Junichi to go to the cafeteria for food during lunch break. He loses his coin purse, but the girl he saw picks it up, thinking of it as cute. While Junichi isn’t able to buy lunch, he does manage to get his coin purse back.
Aww, the start of love...and a pink coin purse. Cool, man.
Junichi realizes that she’s the girl he saw, and asks her if she really is that person. Unfortunately, she runs away from him. He asks Miya about her, and by luck, she runs into both of them.
Yay, middlepersons.
She is introduced as Sae Nakata, and Junichi is thankful he could say his thanks. A few days later, Junichi sees Sae hiding underneath a lamppost. A dog is nearby, and the constant barking scares her enough for her not to move. Both of them approach the dog, only to find out that the dog is a harmless puppy. Still, Junichi takes her to the restaurant Kaoru works in to help calm Sae down. Amidst Kaoru and Junichi making jokes at each other, Sae sees the uniform Kaoru is wearing and thinks it as being cute. Junichi suggests getting a part-time job, and asks Kaoru if the restaurant is hiring. She notes that it does, and that all it takes to get a job there is a simple test showing that the person can talk to others and serve food, things that Sae is not good at.
Instructor time!
Junichi offers to help her, and at his house, both of them start training. The day doesn’t go well, though.
It's not what it seems...
Walking Sae home, Miya decides that everyone should play piggyback rock-paper-scissors, where the loser has to give the winner a piggyback ride. Junichi turns out to be the loser while Sae is the winner.
I say that's a win for Junichi.
Well, it's a good start.
Comments:
It’s the start of the Sae arc, and like many people, I’m not looking forward to this. Still, I thought it was funny that there was a narrator in this episode. And there is the chance that there will be more Miya, so that works.
Ringo’s been avoiding completing requests from Himeno Shirayuki on taking care of her 7 younger siblings while she works at a store part-time, leaving Ryouko and Ryoushi to pick up the slack. The next day, Ryoushi asks Ringo why she’s been avoiding Shirayuki, and Ringo explains.
Her father and mother were separated when she was younger, and at some point, Ringo’s father remarried to Shirayuki’s mother, making the both of them half-sisters.
Snow White and Little Red Riding Hood are half-sisters? Where was that mentioned?
One day, Ringo’s mother talked to her husband about moving back with him. There was one thing, though…
Aww...they both look and actually act alike.
Ringo’s mother made her father kick both Shirayuki and her mother out of the house. Without the support, Shirayuki can’t go on and have a better life by going to college, since she doesn’t have the resources to do so, and that makes Ringo guilty.
She has a chance though: tomorrow, the Bank will take Shirayuki and her siblings to a water park, and Ryouko gives her the chance to go there. The next day, everyone goes to the park, but Ringo is nowhere to be found. Ryoushi notes that she’s in the general area, though.
All is fun and games, until Shirayuki, who can’t swim well, nearly drowns trying to save one of her siblings. Ringo, who did go into the park, takes action.
CPR: Always saves the day.
Later, Shirayuki thanks Ringo for saving her life, and tells her that she doesn’t have to be feeling guilty: she got 7 younger siblings that she cares for. In tears, Ringo makes up with Shirayuki. The following day, Ringo asks Aragami to help Shirayuki get an education after high school due to a perk that says Bank members have 3 wishes for working in the Bank.
Through very good convincing....
Ringo’s wish is made, and Shirayuki has the financial backing to go to university.
And then, Ryoushi!
In a dream world!
Comments:
It was pretty heartwarming to see Ringo make up with her half-sister, especially since Shirayuki didn’t have anything against her. And the dream at the end with Ryouko and Ryoushi gave a chuckle, but there wasn’t anything else of interest to me in this episode. And no, I’ve accounted for the swimsuits.
And...the US is fucked. Oh well. I, for one, welcome our new zombie overlord.
Anyway, enough about the fact that the President of the US is now a zombie. What’s happening in Japan?
The water is only 2.0 meters deep. Ford or Ferry? FORD.
The whole group makes it to the side of the river, and amidst sexually suggestive positions and topic stereotyping, everyone decides to go to Saya’s house, which is the closest to where they are right now.
Pretty for a zombie apocalypse.
Anyway, due to wires on the road, everyone gets stuck with a horde of zombies behind them. Cue the acrobatic and visually awesome fighting. And we need some ecchi in this place too.
That's a great stand, Takashi.
And Matrix for the breasts.
I thought the ecchi was a bit too much, but eh. Anyway, they fight up until the afternoon.
I think staying to fight a horde of zombies instead of carrying wounded out and running out of ammo is a bit of a tactical blunder, guys.
Takashi and Saeko try to distract zombies, but zombies don’t like to deal with two people who can kick their ass all the way over.
Suddenly, firemen.
The episode was visually exciting with a whole lot of ecchi into it, but “meh” plot-wise.
It’s obvious that Junichi and Kaoru are going to be together in this episode, and it starts with Umehara and Keiko working together to get the both of them together (if that makes any sense at all). Umehara fakes a paper cut (complete with over-dramatic acting) to get Junichi into the infirmary. When he arrives…
I don't think that's standard issue uniform, Miss.
Kaoru’s there with her waitress uniform. The reason: the hem of her skirt was loose, so Keiko’s repairing it while she hides here to avoid being in trouble, with the uniform being the only thing available. A much more plausible explanation, if you ask me.
Anyway, Junichi asks her if she has plans for Christmas Eve. She does…and it involves having a date with him.
Problem, Tachibana?
Umm...wasn't it the other way around?
Mission success!
I was expecting the both of them to get together….ah, well.
Anyway, on Christmas Eve, Kaoru starts running later, making Junichi worried that he’s been stood up again.
You shouldn't worry, man. She knows.
I thought this was kind of touching. And now, both of them head to Port Tower.
I think it's a cool-looking tower.
And at there, they confess their love for each other.
Complete with winter imagery.
And for the majority of guys, including me, we will never have an awesome friend that we will have feeling of love for and she having feelings for you. We will never go up to a tower with an awesome view. We will never confess those feeling of love and be accepted. And we will never get to kiss our beloved while the snow is falling down around you.
Indeed.
Anyway, that seems to be the end, right?
Nope. Plot indicates that Kaoru has to sleep with Junichi in his room.
And Miya, the little sister, knows...it's kind of scary.
Someone's comfortable in here...
Apparently, she knocked out already.
Nope, not out.
She was just waiting for the right time.
Oh boy, they're gonna do it.
Take note: there's jazz music playing in this scene.
Unfortunately, this is TV…and at the risk of a public in outcry…
Aww, she really did fall asleep.
Or did she?
So long to a good 4 episodes.
I felt that the pacing here was better than the Haruka arc, but I felt disappointed that there was no mention of what happened in the future like in Haruka’s arc. After hearing that game ends on a similar note, though, I say this works well.
Overall, the Kaoru arc, in my head, was really entertaining to watch, due to how Kaoru’s character is.
Next week, next arc: Sae Nakata, the shy underclassman.
Very out-of-place and funny, but that’s not the main focus today. (Although I wish it was…)
The main focus is finding someone a bride. But there’s some problems….
...Marriage is serious business to clans. Then again, the age of consent is lower...
This setup is sure to have some fun, especially because this boy has the help of his personal butler. A sharp one…
And helped by a book of candidates from the President, too.
Not even Alice is immune...
..but a very crude one. At least it's direct.
The butler took a lot of the spotlight with his logical but heartbreaking comments (note: insults) about every girl the episode shows. Except one who always hides out of view.
Not even Momo's "millet dumplings" are safe. And so are flat chests.
Eventually, the perfect person is found, and it’s a bit funny how everyone got so worked up over a simple answer.
A childhood friend always works.
Very funny episode, I think. And speaking of the action trailer….it’s a red herring. Don’t mind it.
Everyone’s still at the apartment, sleeping or watching people die off…and we get to this person…
Alice Maresato...with her father (out of screen), trying to survive the zombie apocalypse.
Well, no father now.
Thanks to the acts of a panicked guy, the father bites the dust. Well, it sucks that mass panic can lead to some good people getting killed, although it’s been 4 episodes already with that message….
Since Alice has to be the team loli…
KOHTA HIRANO, TAKING THE SHOT!
Not to be bested, Takashi drives out with nothing but a crowbar, revolver, bike, and gloves. If he only had a belt...
Yay, chivalry isn’t dead, due to tag-teaming from Takashi and Kohta. Unfortunately, the action had to make zombies go down like pop-up targets, making this more funny than awesome. But at the end, Alice is safe. And both Takashi and Alice become stuck in a crowd of zombies….
Oh wow, the calvary arrives...in a flashy manner.
Logically ridiculous and stupid, but wow…does it look awesome.
The boy (dog and loli) who jumped through time. In the midst of a zombie apocalypse.
And everyone makes it.
Action was more silly than awesome, but at least the group saves someone. It’s funny that the group has to be the good people around.
That looks pretty good...if it wasn't for the receiver on the ear...
Anyway, the Bank gets a request to help two people out: Jin Hanasaki, the ace in the baseball team and a very inexpressive person (reminding me of a certain “pro“) , and Ami Jizou, a model student secretly in love with Jin.
The two of them...
Circumstances force Ryouko and Ryoushi to pair up for a double date with these two. Surprisingly, Jin and Ami are not important to the episode. Instead, we get to focus on Ryoushi dealing with an amnesiac Ryouko, who knocked her head falling into a shallow pond while saving a cat stuck on a tree.
Naturally, instead of fiery tsundere, we get cute and shy person, which makes for great romantic development. Still, using amnesia is kind of old and used…
That smile...never would be there normally.
Both of them have a genuine and pretty heart-warming date, at the expense of Ringo, who has to stick to the job…
Victorian-Age stalking.
That would be our face too, if we saw two people together that should not happen in normal circumstances.
Eventually, the light-hearted fun has to stop sometime, and it comes in the form of meeting Shirou. Making a tale of sexual assault that everyone believed and wrecked Ryouko’s life puts him into a lot of people’s shit list, especially on Ryoushi’s.
Go hunt him down, Ryoushi Morino.
In the end, Ryouko gets her memories back the rational and safe way: being at a hospital instead of getting another head smack. And everything goes back to normal. And Jin and Ami? They got together.
So, lot of romantic development, followed by some explanation of the past. Yay, amnesia. How effective, if not used, in anime you are.
Kaoru doesn’t appear at school, and Junichi gets worried, thinking that the kiss and walking to the park got her absent in some way. Junichi asks Keiko if she called Kaoru at home, and he hears that Kaoru never answered the phone, probably meaning that she is at work. He goes around school to see if Kaoru’s skipping class, running into the garden, the roof, and the library corner and thinking what has happened so far between them. Exiting out of the library, Junichi runs into Rihoko and Keiko, with the latter telling him that Kaoru never went home.
Deciding to skip class, Junichi runs around town, going to places that the both of them have gone before, including a convenience store, a clothes store, and a billiards place. He runs towards the park to see the two boys from the day before. They think that the both of them had a fight, and tells Junichi that they saw Kaoru crying at the beach. He runs there only to see that she has left.
Still searching for her, he overhears a conversation from Haruka and Hibiki about a waitress from the same school who slipped and fell after trying to serve Northern Crab Gratin. From a previous conversation about memorizing the saying (in Japanese, “Northern Crab Gratin” is a tongue twister), Junichi figures out that Kaoru is at work.
He takes a peek inside the restaurant, hoping to get Kaoru’s attention, and he does so, after making himself known to a couple. Junichi waits at the back door before Kaoru comes out. He asks what happened, and while Kaoru is willing to talk, she wants him to wait outside for a bit until she has her break, and hands him a scarf to fight the cold.
Both of them talk during the break, and Kaoru gives her reason on why she ran away from home and skipped school: after seeing her mom with the man yesterday, Kaoru went home and found out that her mom had intentions to remarry. Kaoru, not wanting a stepfather and working at her hardest to support her mom alone, got into a fight with her and ran away. She gets mad at herself for not talking about the situation as she liked, turning her back to Junichi. He tells her that it’s okay to cry, putting his hand on her shoulder, but that leads Kaoru throwing him down, not wanting Junichi to see her face. She decides to go back to work, but Junichi stops her, saying that it’s fine to be troubled, but not to back herself up into a corner, and also to cry if needed. She doesn’t want to, wanting to be strong, and Junichi counters that crying isn’t a sign of weakness, that she’s feeling this way because her memories of her mother and father matter more than herself.
Realizing what Junichi is saying, Kaoru thanks him, noting that her mom hasn’t forgotten about her father, and that she acted a bit too fast. Junichi offers her his help and offers to back out if need be, but Kaoru tells him to stay with her.
After talking to her mother on the phone, both of them say their goodbyes, but not before Junichi hands Kaoru her favorite candy that he bought at the convenience store, some powdered chocolate, and tells her that he’ll be there supporting her. Back home, he wonders why he felt worried and thinks that he might like her.
The next day, Junichi sees Kaoru in a good mood, carrying printouts for a teacher. He offers his help and both of them walk to their destination.
Comments:
It feels good that Junichi is willing to become a true friend to Kaoru, and it looks like he’s definitely falling in love with her. And how he handled the situation was, admittedly, pretty cool. It was surprising that the appearance of one girl led to further development.
It’s now the final episode next week, and it will be a bittersweet end for a lot of fans, I think.
So, a few days ago, Namco Bandai announced a new Ace Combat ga-
Someone: Umm…what’s Ace Combat anyway?
Uhh…right. I guess I need to explain this. And here’s the second Nostalgia Shift of this blog.
About the Game/ Series:
Ace Combat is a flight simulator different from others like it. Instead of opting for realism, Ace Combat decides to put the player straight into the action with real-life planes of your choice. As a result, players don’t have to worry about things such as fuel, planes carry way more ammo for missiles and guns than what real-life carries for them, and you can fly into spots that real pilots wouldn’t dare try. The games scores you points for blowing up enemy planes and ground targets, giving you an overall score and rank. In these games, you are a pilot of a country or organization against a superior enemy force equipped with loads of planes, ground forces, and even superweapons. The overarcing plot in the series turns into a world of geo-politics with every game having some part in the making. And for the music-minded, the series also features, in my opinion, some of the best video-game music ever.
History:
In 1992, Namco (who made Pac-Man, Tekken, and Time Crisis and still an independent company during that time) released an arcade game by the name of Ace Combat, released to the US and Europe under the name Air Combat. In 1995, a Playstation version of the game came out.
The plot is that in an unidentified country, a terrorist group manages to overthrow the government and do massive damage to its military forces. As a result, an air force of mercenary pilots are assembled to take on the terrorist group. The groundwork of the series started here. It also featured a rudimentary versus mode, something that other games in the series would use.
In 1997, Namco decided to release Ace Combat 2 for the Playstation.
The sequel featured a number of improvements which have shown in later games: enhanced graphics, super planes that the player can use for themselves, named enemy aces that you could shoot down for alternate plane colors, wingman control (although limited), and a branching system that leads to secret missions. This game also showed for the first time the “Strangereal World” : a world with a different landscape, but with similar political systems and technology.
The plot is that an asteroid, called Ulysses is found heading towards the world. The continent of Usea has its leaders go to a conference in order to determine how best to deal with the asteroid threat. Meanwhile, a separatist group of the military start a silent coup d’etat, capturing positions across the continent. In response, military brass sends out the Special Tactical Fighter Squardron (STFS) named “Scarface” to deal with the threat. Not only do the rebels have superweapons of their own, but they have their own ace squadron, the Z.O.E. You play as Scarface 1 during these events.
2 years later, in 1999, Namco released Ace Combat 3, the last game in the series for the PS1 and the one that solidified the whole story line. Chronologically, it is the latest game, beginning in 2040. The game featured futuristic planes, multiple endings through a branching storyline, and both anime-styled and CG cutscenes.
In this game, corporations have become superpowers, with two of them threatening to make a global war: General Resource LTD. and Neucom Inc. In an attempt to stop the incoming war, the Universal Peace Enforcement Organization (UPEO) deploys to stop the two companies. You play as a pilot named “Nemo” as you deal with the three sides.
Unfortunately, this is also considered the “black sheep” of the series, due to the localization for the US and European market. The localization teams axed the multiple storyline parts, a lot of cutscenes, and stages. As a result, the game was not well-recieved. Even today, the Japanese version is the sought-after version of this game.
Namco stopped making Ace Combat games for 2 years before launching in 2001 with Ace Combat 4: Shattered Skies for the then-newly made Playstation 2.
As well as having improved graphics thanks to the Ps2, the story in this game is different in that instead of the story being about the player and their actions, it focuses on a person, in this case a boy, who is affected by the situation the player creates.
The plot is that the Ulysses asteroid explained in Ace Combat 2 manages to ruin a huge part of the world. The country of Erusea uses the event as an excuse to invade the whole continent of Usea in 2004, pushing the forces of the Independent States to its last legs. You are Mobius 1, implied to be the only fighter in 1 whole wing, as you lead the Independent States Allied Forces to victory.
This is the first game I personally played, and I fell in love with its semi-realism and the fact that I can be this badass pilot that’s pushing allied forces to victory. Plus, some of the levels were really intense to play, especially with the music.
After the success of Ace Combat 4, the series was followed by Ace Combat 5: The Unsung War.
Several additions included better control of wingmen, an actual arcade mode, and the on;y one in the series to use a “family” system of aircraft: as you use a certain plane, you gain experience and unlock variants of the plane you’re using.
The story revolves around a squadron based off Sand Island in the country of Osea called Wardog as Osea is engaged in a war with the country of Yuktobania. You play as a pilot with the callsign “Blaze”. Over time, the story switches to the consequences of a war 15 years before called the Belkan War as well as the fictional myth of Razgriz, a demon who terrorized the earth and died to become a hero when reborn.
As the second game I played, I liked the story being on your own wingmen and the twists. What I didn’t like was the fact that you had to use a plane for a long time in order to unlock its variants.
The series went out of the Playstation for a while to show its first handheld title, Ace Combat Advance.
Due to the limitations of the Game Boy Advance, the game is shown as a top down shooter. The plot, set before Electrosphere is that General Resource Ltd. has begun to expand their superiority to the world’s nations, with the help of their Air Strike Force. You play as a pilot in command of the United Air Defense and have to stop the company. This is also considered a “black sheep” to the whole series although it is admittedly a bad game in its own right.
After that, the series returned back to show one last game on the PS2 and the first Ace Combat game under the merger of Namco and fellow company Bandai: Ace Combat Zero: The Belkan War.
Set in the Belkan War of 1995, a major plot point in Ace Combat 5, it explains the war in detail and what happened. You play as Cipher, a mercenary of the Ustio Air Force, teamed up with another mercenary known as Solo Wing Pixy as you fight in this war. A lot of the story is influenced by Arthurian legend.
A lot of changes included showing numerous rival squadrons that fight you, unlike the other games where one squadron was the main rival, the only one to use a ‘honor’ system labeling you as either a knight, soldier, or mercenary depending on your actions (and determining which squadrons you face), and cutscenes where actors are used instead of being drawn in.
I say that Zero was one of the best games of the series around, and the fact that your actions influence later events were a nice touch. Plus, it has, in my opinion, some of the best songs in video game history.
The series went out of the consoles for a while, opting to go into the handheld market once again with Ace Combat X: Skies of Deception for the PSP.
This game featured things such as the target viewer, which let you see what you were targeting, and the ability to tune certain planes with parts in order to adjust their abilities. It also takes the multi-branching part one step further to make missions that you did not play have an effect on the following missions and can make them easier or harder.
The year is 2020, and the country of Leasath attacks the Federal Republic of Aurelia. The Aurelian military is all but crushed, and as Grypuhs 1 of the Aurelian Air Force, you lead the counterattack with whatever forces are left.
X really brought the series to the handheld console, and despite the limitations of the PSP, managed to be as good as some of its console brothers. And it still has cool music.
The series went back to the consoles after a 1-year hiatus, and went to the current generation of consoles with Ace Combat 6: Fires of Liberation. Usually on the Playstation, many were surprised when it was announced that it would feature as an exclusive-only title for the Xbox 360, making this the first game to be featured on a console other than the Playstation.
The graphics were improved significantly, to the point where in the right conditions, screenshots of the game could look like real aircraft flying. Two major game change are the dynamic mission system in that there are several paths to go through in a mission and the allied support system where after a certain number of destroyed enemies, the player can call on other squadrons, tank crews, and ships to provide additional firepower or protection from enemies. Being on the Xbox 360, it also is the first game in the series to provide online multiplayer as well as DLC.
The plot revolves on the continent of Anea, where the Ulysses asteroid did a lot of damage. The Republic of Emmeria doesn’t suffer as much as its neighbor, the Federation of Estovakia, which falls into civil war over the few resources it has left. In 2015, the newly established military government invades the Republic. As Talisman of the Garuda Team, you and your partner, Shamrock, as well as the remaining forces, go on to stop the Estovakian tide and take back Emmeria.
I thought the story was weaker compared to the other games, but the action and was still as good. As for the DLC, a lot of it are skins of the planes that boost up stats. Some are free, but others are costly, but there are packs to help alleviate the price offset. A lot of the skins reference other games of the series, but the most striking of the DLC (and some of the most expensive, at 5 dollars a skin) are plane skins with the characters of one of Namco’s popular-but-unheard-of-in-the-States titles: the idol-making simulator the iDOLM@STER, complete with missile trails of their main color. And surprisingly, the skins make the aircraft perform better. Apparently, putting anime characters on your planes is a good thing, and the Emmerian Air Force doesn’t mind. And it’s embarrassing, if put into the shoes of an Estovakian pilot, to be shot down by a guy who has a girly plane.
The world is all one!...after I go to town with the F-15E. And with " 72"...err...Chihaya Kisaragi.
You would also be surprised at what the Japanese can do with these skins, time, and video editing.
The series went out of the market for a while until 2009, when Ace Combat Xi: Skies of Incursion came in for the iPhone.
This used the iPhone’s motion sensors to play the game, although gameplay-wise, it is the same as previous games. It is also the most recent game to be released at this time.
The plot takes place during the events in Ace Combat X, and you play as Falco 1, a minor character in X, as part of the Aurelian offensive.
The Future:
At this time, there are two games coming out: Ace Combat X2: Joint Assault for the PSP, and Ace Combat: Assault Horizon for the Xbox 360 and PS3. Unlike the games before it, both games take place in our world, in places such as Tokyo, Paris, and Miami.
Joint Assault takes place in our time, after a global financial crisis has passed. A terrorist group called Valahia is the main antagonist, complete with superweapons, and you can play as one of four pilots in the series, with their own voices, a first in the series, under Antares Squadron in the service of the PMC Martinez Security.
A major part of the gameplay is the Joint Assault system where, with people online or by yourself, everyone is split up to do different tasks. Completion of those tasks can make the other parts easier for everyone else. As well as having planes of our time and some futuristic planes, players can use vintage World War II planes for the first time.
And just a few days ago, Namco Bandai showed a trailer of Assault Horizon, the first game in the series to go multi-platform. Gameplay includes quick-time events, the ability to fly helicopters, destructive environments, and turret gunner sequences. There is not much concerning story, but it does take place in the real world most likely in the Middle East, and in Miami, and there is mention of a Colonel Markov, who has his callsign “Akula” for the shark design on his nose.
Whether these two games are as good as the ones that came before them, only time will tell.
Overall:
These games are solid flight sims in their own right, with great music, dramatic and deep plots, and a simple game mechanic that is addicting to play. If you wish to play flight sims without having to deal with realism, have some fun, or just play something else, try one of these games out, especially the PS2 versions and 6 if you have an Xbox 360.
The girls decide to take a bath together at the apartment, while Takashi and Kohta raid the gun safe. In there, they find a Springfield M1A1 Super Match, a modified AR-10, a Barnett Wildcat C5 crosssbow, and an Ithaca M37 shotgun. Takashi points the shotgun at Kohta, who tells him to point it away from him and only point it at zombies and anyone else willing to kill them. As they load the magazines, Kohta explains his profiency with weapons: on a trip to America, he had been trained by an instructor from Blackwater. They also talk about the legality of the weapons they have and how Ms. Marikawa’s friend is different from regular officers. Kohta is worried about the noise the girls are making, but Takashi tells him that the zombies are attracted by noise from a nearby bridge.
On the bridge, police have already made a defensive line, and get final order from HQ to do whatever it means to maintain order, up to using lethal force. Meanwhile, a conspiracy theorist has gathered a group of people in protest to the government, claiming that the zombies are a result of biological weapon attacks from the Japanese government and other nations. Takashi and Kohta agree that whatever is happening is unexplainable to science. The order to do anything is apparent, as police start to shoot on a crowd of zombies that includes a mother and her child. She begs them to save her child, but her child turns into a zombie and bites her, leaving the police no choice but to shoot.
The protesters use this to show the government’s abuse of power. The chief walks up to the conspiracy theorist and asks him to disperse the crowd. When he refuses, the police chief shoots him in the head, having to keep order.
After seeing that, Takashi and Kohta are approached by an exhausted Ms. Marikawa, wearing nothing but a bath towel. Takashi asks Kohta to be a lookout while he carries Ms. Marikawa downstairs. Takashi also runs into an exhausted Rei and Saeko wearing nothing but an apron. Rei starts calling Takashi over and he does so. She talks about Hisashi and how he was much better than Takashi. Eventually, Takashi yells at her, saying that he’s not Hisashi, he will never be, and that he’s dead, adding that he had to kill him. After a moment of silence, both of them share a kiss.
At the bridge, the police force construction workers to use bulldozers to clear zombies, which makes the living run away from the police line. At the apartment, both Takashi and Rei hear a dog barking outside, and Takashi goes upstairs to see Kotha, dressed up in a vest, handing him the shotgun. Zombies have arrived.
Comments:
Oh wow, more fanservice of sorts. At least hygiene is important in a zombie invasion. And with the weapons Kohta and Takashi took will help. In terms of the world, it seems that order is breaking down, although the conspiracy theorist probably deserved the bullet. Hey, it’s not Resident Evil here.